There were tons of earthworms wriggling all over the screen, and I was like, “Eek!” The powerups come quickly, and it's fun to use all kinds of magic. I was totally satisfied with both the visuals and the gameplay!
This is awesome but the garbage pile placement logic is so frustrating and confusing. Based on the previous screenshot of the summoning circle skin for the item, it used to place in how i would expect.
Short, but enjoyable. I like the progression, especially the buff you get once you start producing Terrrariums for the first time. Forgot to screenshot my time, but it took roughly 20 minutes.
played it and it was good especially the cutscenes. Also just realised the "worm summoning circle" is replaced with garbage pile item. Was there a reason for this change?
I love this tbh, very nice game art (the devil design genuinely goes so hard I love it????? Both the silhouette and the 'actual' look) and the cutscene art is gen gorgeous <3<3<3<3
It's way too easy to accidentally click away tutorial text popups, which means I can't read them and I never get to learn what they said. That's incredibly frustrating. The popups should require you to press an X in the corner, not just anywhere on the whole screen. And new tutorial popups shouldn't get rid of old ones; new ones should get queued and shouldn't pop up until we close the current one. Otherwise, again, we never get a chance to actually read what they say if a new one is triggered while an old one is on screen.
Thank you for trying the demo! The tutorial popups are actually intended to work the way you described, but I rushed the implementation, so they're pretty buggy. I agree it's frustrating, I'll make sure to fix them for the next update. Thank you for the feedback!
if u update it someday for steam please change the img with a steam logo so when i look for incrementals games would show something like "new steam update" so i can buy it =) ty for the game !
For anyone who comes across this: I'd recommend downloading it instead of playing in the browser because once you unlock and place down summoning circles the game starts to lag quite badly if you have multiple summoning circles.
← Return to worm game
Comments
Log in with itch.io to leave a comment.
I love the story art for this game so much, the placement of objects was kind of confusing though
A very fun and short incremental game. would recommend
There were tons of earthworms wriggling all over the screen, and I was like, “Eek!”
The powerups come quickly, and it's fun to use all kinds of magic.
I was totally satisfied with both the visuals and the gameplay!
Get worm'd lol
This is awesome but the garbage pile placement logic is so frustrating and confusing. Based on the previous screenshot of the summoning circle skin for the item, it used to place in how i would expect.
will be there a steam version with rebirths or something like that ?
worms
Sadly the aspect ratio of the screen makes this unplayable on mobile
I did pretty well
Short, but enjoyable. I like the progression, especially the buff you get once you start producing Terrrariums for the first time. Forgot to screenshot my time, but it took roughly 20 minutes.
26 26 26 Cursed
nice little game!
played it and it was good especially the cutscenes. Also just realised the "worm summoning circle" is replaced with garbage pile item. Was there a reason for this change?
2 reasons: I thought it didn't fit visually with the previous 2 worm spawning items, and it is being repurposed for a new object in a future update :)
I love this tbh, very nice game art (the devil design genuinely goes so hard I love it????? Both the silhouette and the 'actual' look) and the cutscene art is gen gorgeous <3<3<3<3
Veeeery fun!! lots of worms

what are those pentagrams? i never got them in-game
removed from the game its just garbage hole with another skin
Very fun game enjoyed creating wormmeaggadon
have 1 million worms
It's way too easy to accidentally click away tutorial text popups, which means I can't read them and I never get to learn what they said. That's incredibly frustrating. The popups should require you to press an X in the corner, not just anywhere on the whole screen. And new tutorial popups shouldn't get rid of old ones; new ones should get queued and shouldn't pop up until we close the current one. Otherwise, again, we never get a chance to actually read what they say if a new one is triggered while an old one is on screen.
Thank you for trying the demo!
The tutorial popups are actually intended to work the way you described, but I rushed the implementation, so they're pretty buggy. I agree it's frustrating, I'll make sure to fix them for the next update. Thank you for the feedback!
Perhaps a menu icon that can show previous tutorial popups so they can be read at will would also help. Or some other way to see the same information.
Anyway, the demo was fun! And thanks for responding!
if u update it someday for steam please change the img with a steam logo so when i look for incrementals games would show something like "new steam update" so i can buy it =) ty for the game !
they pay me in woims
Just for the record, this is pretty fun! not bad at all for a dare game!
I will say I missed most of the pop ups cause I was clicking worms and clicked them away befor I even knew they were there lol
Ending pretty much unplayable at the WebGL version. An average of 1-2 FPS.
Ive done a few optimizing passes since then. It probably isn't gonna run fine, but it runs a hell of a lot better now 😀
For anyone who comes across this: I'd recommend downloading it instead of playing in the browser because once you unlock and place down summoning circles the game starts to lag quite badly if you have multiple summoning circles.